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Ep. 7, Daily 64
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Comic 102 - Ep. 7, Daily 64

14th Jan 2010, 11:44 PM in Episode 7 :: Save My Place | Load My Place
Average Rating: 0 (0 votes)

Author Notes:

smbhax 14th Jan 2010, 11:44 PM edit delete
So the last daily here may look kinda funny. Maybe it'll help if you see it in action:


Vero's moving from the non-spinning part of the station to the spinning part. The idea is that you hook onto the outer, slowest rotating ring, let that get you up to speed and give the effect of gravity through centrifugal force (or the tunnel wall gives it to the rider via centripetal force...I dunno physics gets confusing!), then you step onto the next, slightly faster one, then to the next, and then it's a pretty easy step into the concourse. The concourse is spinning at a little under 2 rpm, and with a 25 meter radius that gives it in effect about 0.1g of artificial gravity...or thereabouts. The approach tunnel sections are spinning at ~2 rpm, ~4 rpm, and ~6 rpm, respectively, but their radius is much smaller so the force is less.

I'm not 100% sure this would work but it sounds like it would! I've been on something similar with slidewalks of escalating speed: you step from regular floor onto a slow-moving belt, then from the slow one onto a faster one. Those are fun! Probably more fun that being spun around in loops. :P

The font used for the "Concourse 5" display lettering is a free font called "Neuropol."

And I thought the image of Selenis giving Vero the brush came out pretty well, so you'll find a large version in the gallery on the main A* site by clicking this tiny one:


In the animated version she'll flick her fingers up all disdainfully, heh.


Effigy_Power 14th Jan 2010, 11:59 PM edit delete reply
Well, the animation is awesome and seems physically sound, but probably won't work. After all the entire station need to rotate... hmm... I know what you are trying to do here, but for some reason my brain goes against it... I'll have to owe you my conclusion on that one. ^_^
I like this comic, but since it's basically animation-cells, it's hard to follow just reading one at a time. I come back like every 5-6 panels and then get a few seconds more animation, so to speak. :)
smbhax 15th Jan 2010, 8:29 PM edit delete reply
I don't think the whole station would have to rotate if they're connected by a freely rotating section. You'd need to fire thrusters once in a while to stabilize probably because a slight amount of the rotation would transfer through the joint, but that should be about it. Oh well what do I know.

I know what you mean about it being hard to follow when reading just one. That's why I try to post multiple panels per day (trying to average at least 4 per day now). I keep wondering if I should--at least for the mirror sites like this one, if not for the main site--wait until I have maybe four or so, then stick them in a strip top-to-bottom and post them that way... I think that would probably grab new readers more easily, but I dunno, something within me still rebels at the idea for some reason. Bah.

I do think though that I can make individual panels easier to "read" by themselves; this one here, for instance, is really hard to read. Ugh. In fact I'm seriously considering dropping the animation, because the animated versions of the episodes get hardly any views anyway; that would allow me to concentrate on the panel-by-panel art much more and make it a lot better and able to stand on its own more.
Effigy_Power 19th Jan 2010, 12:24 AM edit delete reply
Well, that's the whole question, isn't it?
People come back for panel-comics a lot... others prefer to get larger pieces every few days.
What you could do of course is to continue what you are doing, but whenever you have six panels together, throw them onto a page with black background and put them up in a different chapter, so to speak.
That way you keep your usual panel-routine, but also provide more coherent pages for everyone who prefers that...

As an idea...