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Ep. 28, Page 21
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Comic 2071 - Ep. 28, Page 21

1st Feb 2016, 11:49 PM in Episode 28 :: Save My Place | Load My Place
Average Rating: 5 (3 votes)

Author Notes:

smbhax 1st Feb 2016, 11:49 PM edit delete
While working on a watercolor commission for a reader over the weekend (yeah I need to add commission info to my site at some point...basically it's $25/hour, and you have to be patient with me since I may have only an hour so to work on a single commission per week—and that's kind of in a good week : P—but I do get 'em done eventually, and anyway just email me at smbhax@gmail.com if you have an idea of something you'd like to have me paint for you), I realized that my usual way of preparing the scan of a watercolor image—for the daily A* pages, I mean—wasn't quite as accurate a representation of the painting as maybe could be. So I played around in Photoshop a bit and came up with a new processing process for them, which you can see in today's page. Hopefully it looks smoother and a little easier to look at. They *will* take about 30% longer to download this way, though, because in order to preserve the detail at these lower contrast settings, I have to save them at a higher fidelity, so the image file sizes are heftier.

Here's a comparison: the result of the old process (top) vs the new process (bottom) on today's page:


The bottom (new process) one looks a lot more like the actual painting looks in real life, preserves more of the natural gradient and so forth, and also happens to look nicer than the more processed (top, old) version—I think!

(The technical Photoshop stuff: the old process started with a .75 gamma reduction on the scan, and ended with an Sharpen More faded to 88% opacity; the new process omits any gamma changes, and uses Unsharp Mask 500%, Radius 0.3, Threshold 10: this yields a reduced but more natural contrast (without the gamma, I mean), and prevents the sharpening from making a whole lot of noise out of the grain of the watercolor paper.)

(Silly Photoshop stuff: in my ancient Photoshop 4, when using Unsharp Mask in a macro, you actually have to bump the Radius up 0.1 over your real value, because some little bug causes the batch to run the Mask at 0.1 less Radius than what you entered : P; and I'm saving these at jpeg compression setting "8" (in the "Maximum" range), vs the old setting of "6" (in the "High" range); I forget what 6 works out to being in modern Photoshop jpeg percentages, and I have no idea what "8" equates to yet!)


moizmad 2nd Feb 2016, 12:34 PM edit delete reply
Darn, I missed again, I need a drink!
smbhax 3rd Feb 2016, 12:01 AM edit delete reply
This game could last a while!
cattservant 2nd Feb 2016, 12:39 PM edit delete reply
So much for stealth.
smbhax 3rd Feb 2016, 12:02 AM edit delete reply
It could be a sneaky missile!
gary cramer 2nd Feb 2016, 4:42 PM edit delete reply
gary cramer
Ben, that's a great looking shot coming both ways out of the gun. Really like it!
smbhax 3rd Feb 2016, 12:16 AM edit delete reply
Thanks! Fun to do loosey-goosey effects like that ^_^